This is a bit problematic for me as i have a ventilation shaft making noise on the other side of a wall.
Unity light bleeding through walls.
Shadow maps are a kind of fickle technology.
And even with real time shadows light still passes through walls which you can see if you have the shadow strength less than 100 eric.
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It is airtight and i have a lamp in some of the rooms.
Position these to block any light leaking through the bottoms of walls.
Here in the screenshots i have an apartment scene.
Is there something i can tweak to fix that.
When you then go into the room without light you can see on the edges of the walls the light from the room next to it is leaking in.
I am having a strange problem with light bleeding through my meshes and causing light lines in the shadows see this image it was working great press j to jump to the feed.
Pixel lighting and only works if you have unity pro.
The rooms themselves consist of just paper thin 1 sided polygons since it s all meshes arranged in random arrangments and no bsp geometry.
It will pay dividends to learn how they work what the settings do and how to work around problems like this.
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Hi all would anyone happen to know a way to stop sounds from playing through walls.
You can start here in the unity manual.
No matter what setting i play within unity i just cannot seem to get rid of the light bleeding leaking.
No that s not it at all.