Since you re using unity free put the plane on a specific layer.
Unity stop light going through walls.
In that case you ll need to be a bit more clever.
Set the point light s baking property to mixed or baked then bake your lighting data using the lighting tab.
Although you have enclosed the light indirect light from the light source seems to seep through especially on the ceiling and the floor.
You have a point light source behind some walls.
Hi all i have a basic pb building and in each end of the room the directional light seems to be shining through the walls even though i have shadows set to two sided.
Most of the time this works.
I ve sized the collider to be 0 1 larger than the section of the wall.
This gameobject has a boxcollider on it.
1 set the range of illumination to just reach the wall the strength of the light on the wall will decrease.
I don t fall through the floor.
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Now the light will not affect the object.
Shadows are the obvious answer however i assume you are using lite and that s not an option.
2 increase the intensity as you want and you will see that the light is now illuminating just the wall and don t go through.
Trying to solve this for each wall section i added a child gameobject marked as static.
You can simulate this in shaders or use raycasts to see if the light is behind a wall.
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The layers are the dropdown box in the upper right of the inspector.
Note that this will take a long time depending on the size of your scene and the number of lights 3.
Is there a way to stop the light going through walls.
Then click on your light click on the culling mask dropdown then uncheck the layer the object is on.
Place it just behind your wall so that it blocks the light from leaking out.
These options have obvious edge cases that can t be easily resolved.
I am in a room where there is no light and i can see the.